Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Rees Noturana
Red Rock Mining Company
143
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Posted - 2013.01.17 05:11:00 -
[1] - Quote
I started reading the direction of CCP for Decade 2.0 and I'm interested and excited. Then I read that the long overdue, much anticipated and talked about Starbase 2.0 is not going to be done?
Avatar based gameplay was never finished. Disappointed, but it wasn't ready. A chance at new exploration and avatar based too? I was excited. Then the project was cancelled.
Now starbases? No. Just no. I'm glad you're getting things turned around but I think you are highly underestimating the value of this revamp. It can literally be the foundation technology of so many cool things in New Eden. -á |

Rees Noturana
Red Rock Mining Company
154
|
Posted - 2013.01.21 13:37:00 -
[2] - Quote
CCP Seagull wrote:... While we weren't ready to commit to implementing the prototype we have at the moment, we are not abandoning either starbases or their potential. ...
I think anyone that deals with starbases knows that this may be one of the biggest design and implement problems that CCP will have to face. Maybe we misread the CSM minutes but it sure sounded like CCP really backed off redoing them. All we want to know is that it is moving forward and is a priority, even if it's going to take some time.
-á |

Rees Noturana
Red Rock Mining Company
154
|
Posted - 2013.01.21 14:06:00 -
[3] - Quote
Jada Maroo wrote:Some of you are so easily pacified. None of what Seagull said changed their direction in any way. All Seagull did was explain some comments.
You're still not getting a POS revamp this year.
It was never going to be an easy one release feature. Personally, I thought they would have been done with prototyping by now and would have announced a two year release schedule. Instead, we find out that its big and scary and they haven't put it on the schedule yet.
-á |

Rees Noturana
Red Rock Mining Company
154
|
Posted - 2013.01.21 14:44:00 -
[4] - Quote
There is so much potential to make this happen incrementally, but the overall design plan needs to be in place so they don't build themselves into a corner.
Release 1: Home Sweet Home. Player owned structures.
Release 2: New industry. Corporate. Take over for research and manufacturing starbases.
Release 3: Sovereignty. Capital building, jump bridges, iHubs.
The only problem is reliving the CQ fiasco. If players don't see game play in the first release then we'll never make it to the second. -á |

Rees Noturana
Red Rock Mining Company
154
|
Posted - 2013.01.21 15:23:00 -
[5] - Quote
Cid Tazer wrote:Lors Dornick wrote:Cid Tazer wrote:
I don't think this kind of plan is the most desireable way to go due to not fixing the functionality that is already there but very painful to use. I'd go with something more like:
Point Release 1: Rework POS interactions with inventory, corp roles, POS gunnery
Point Release 2: Rework POS interaction with industry (to coincide with work on manufacturing/research UI work in general)
Point Release 3: Rework POS interactions with SOV structures
Point Release 4: Release new pos creation system
Point Release 5: New pos structures
The problem with a plan like this is that it's missing the very large chunk of work/code that is needed to re-work the current code base to allow the changes. Like many other 'early' features in EvE, POSes are based on code tweaked into doing stuff it wasn't coded for, and made to work a lot of voodoo and other practices of dark arts. A splash of new paint and some go-faster stripes will not help when the problem is deep in core functionality. CCP is well aware of the work needed, and that they have to dig down and do it right, which will take time and resources. Actually I was trying to take that into account with the first 3 releases by having them rework the interactions that were the old spaghetti code and current functionality that we like what we can do but hate how we have to do it.
As a software guy I agree with Lors. They can't really tweak the current POS code much. It has to be a ground up rewrite. If they use new code they can create the new starbase system much faster than trying to work with the old system. It will need to be developed in parallel to the old POS system to allow for it to mature enough to take over.
My example, which was just a quick concept, is that they get a very basic system in place that provides new functionality. Then, new modules and processes can be ported over one step at a time. If they could provide a core module with a personal hangar module and the ability to anchor and allow for docking then we would have a great first step. Just that alone will have a tremendous amount of planning required but everything after that would just fall into place. -á |
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